Published in the book The Giant Book Of Games For Your BBC Micro from Fontana Publishing.
The book contains the following description:
The scenario for this game, written by Tim Rogers, is not
particularly pleasant. Your city is the target for a number of
nuclear bombs, and your job is to protect as many people as
you can from the nuclear blast. If you have strong objections to
the basic idea behind this game, you could still use the new
framework to produce a game of your choice, protecting a toy
factory from an invasion of wicked gnome-missiles or whatever
The game fits into the general 'Kingdoms' category, that
class of computer games which attempts to model reality in
some way. These programs expect you to make decisions about
the expenditure of limited resources in order to acquire items
which are needed for the continued existence of your city,
country of planet.
In this case, your resource is money, and you need to buy
as much shelter as you can, in order to save the maximum
number of people. This analysis of the game suggests that any
scenario requiring you to buy a single resource to achieve a
specific aim could be slotted into the framework of this
program. Essentially, all you would need to change would be
the print statements.
The idea, then, is to protect as many people as you can
from a nuclear blast. You start off with an amount of money
which steadily increases as the game progresses. You must
decide whether to buy shelter and use up most of your money,
or to save it in order to buy the largest possible area of shelter
later on. The only problem with this latter idea is that a nuclear
attack could be launched when you have no shelter at all. And
if you have no shelter, there will be no survivors.
In most Kingdom-type games, the ruler is assassinated,
impeached, lynched or otherwise disposed of, if a certain
proportion of the people in his or her care die, whether the
deaths occur from famine, plagues of rats, attacks by muscle-
bound Norsemen in long boats, or - as in this case - from a
nuclear blast. If more than half your city is wiped out, the
hitherto complacent masses (or, at least, those who have
survived) will rise up in one coordinated movement and wipe
you and your family out.
You must balance your delay in spending money for shelter
against the fact that, in this game, the longer you delay, the
more likely a nuclear attack becomes. This chance increases
and, at the end of the game, it is close to one in one.
Full instructions are included within the game.
|Primary genre||Strategy (War)|
|Compatibility||A:✘ B:✔ Master: Untested|
|Compilation||Giant Book Of Games For Your BBC Micro (BOOK)|